![]() You spend less time with busywork and more time making actual progress. Because theres no previous key to reference for the tangent. if you try to add a tween key to an object on frame 105, but the objects first keyframe isnt until frame 110. Will tweenMachine create perfect breakdown poses? Not likely, but it will get you closer to your goal a lot faster than other methods. With the help of one of the guys at work, I determined that this will occur when youre trying to add a tween key outside the range of an attributes current keyframes i.e. ![]() Better still, if you’ve created a custom set that controls the entire character, you can skip the first step and save even more time. With tweenMachine, you simply adjust the slider and see the results immediately. If you’re not happy with the results, you’ve got a lot of steps to repeat if you’re doing it the manual way. Manual ProcessĬhange interpolation on all keyframes to linearĪdjust a slider in the tweenMachine interface to -70Ĭhange interpolation on all keyframes to stepped The following comparison shows how this would be accomplished both with and without tweenMachine. ![]() You want to make a breakdown pose on frame 7, but you want it to favor the first pose by 70%. ![]() Say you’re creating poses for your character with stepped keys, and have created key poses on frames 1 and 10. The easiest way to create breakdown poses in Maya. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |